Interstellar Travel

Interstellar Travel is a feature that will be in Kerbal Space Program 2. This is one of the biggest features of KSP 2 because in KSP 1 you were limited to just the Kerbol System for exploration and had to get mods to go to other stars and planets outside of the Kerbol System. The way Interstellar Travel will probably be unlocked is through the Tech Tree, after reaching a certain level of technology. One form of Interstellar Travel will be nuclear Pulse propulsion, metallic hydrogen, and torch ships. Not much is currently known about how torch ships will work but we have quite a bit of knowledge on the other 2. Using Interstellar Travel, it will allow players to go to other star systems and celestial bodies, some of which we know are Charr, Ovin, and Rask and Rusk. It is not known at the moment what other forms of interstellar Travel the game will have, but some ideas are Nuclear Fission, Nuclear Pulse, Nuclear Fusion, and Antimatter powered Engines.

Description
From the game's steam page, the description about interstellar travel reads:

"Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. In Kerbal Space Program 2, these interstellar technologies pave the way to a host of new celestial bodies, each comprising new challenges and harboring new secret treasures. Among them: Charr, a heat-blasted world of iron; Ovin, a ringed super-Earth with relentless gravity; Rask and Rusk, a binary pair locked in a dance of death; and many more to reward exploration."

More Info About Interstellar Travel, From A KSP Loading Article, Reads: "With their next-gen tech, colonies, and resource gathering, Kerbals will reach new levels of exploration: interstellar travel. That’s right, in Kerbal Space Program 2, you’ll be able to discover extrasolar systems with whole new celestial bodies to explore. What mysteries await in these alien worlds? It will be up to you to find out!"

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